Sunday, May 13, 2018

Attack of the Undying

After being chased by the Undying to the Castle of St Kessog, we the Iron Heart Accord found ourselves under siege by the army of undead. We thought we had a large enough supply of food to sustain us until reinforcements arrived. Unfortunately, none came. Furthermore, our enemy did not have to worry about food or water - they could wait for us indefinitely. Oh, they tried a few assaults but we beat them back. After that, they seemed content to let us starve.

And it looked like their plan would work. As winter ended and spring sped on, we found our supplies dwindling. We cut our rations in half, and then in half again. We grew weak from malnutrition; we would be lucky to hold off any assaults. Then one day Brother Warren was praying in the chapel late one night. He placed a crust of bread upon the altar then went to sleep. When he awoke, he found an entire loaf where he placed the crust. He checked around but no one else went into the chapel that night. Was it a miracle? He tried it the next night, leaving a slice. In the morning their was an entire loaf. Surely St. Kessog was aiding us! That very night we placed our entire food supply in the chapel. The next morning it was overflowing with food. We were saved!

The Undying must have learned of the miracle, because they renewed their assaults upon the castle. They finally managed to destroy the gate and rushed en masse against the castle entrance.


Our warriors plugged the gap, holding off the undead with their shields. Occasionally, one of ours fell, only to have his brain eaten by the Undying. Our archers were busy thinning out their ranks, until we ran out of arrows. Then they picked up swords and joined the fray.

The numbers of undead proved to be irresistible. They stormed through our defenses, slaughtering any of our number in their way. They gained hold of the courtyard and were smashing through the doors to the keep.

Meanwhile, Brother Warren rallied the reserve in the keep. He strode to the door, the Cross of St Kessog (a holy relic of the revered saint) upon his chest. He called to his brothers-in-arms.

"Brothers!" he proclaimed, as he pointed to the relic. "St Kessog has already saved us once, providing us food in the direst of times. By this cross, he shall provide again. The battle is won, we only need to lift up our swords and chase of the foe! Who is with me?!"

The reserve cheered in unison and rushed to the door. They sallied through the doors and smashed into the Undying, hacking and slashing a path through the walking corpses. Then, an Undying blade lashed out and slashed Brother Warren across the chest, smashing the Cross of St Kessog. It split in two. There was a stunned silence - then a shock wave emanated from the broken cross. It cut down all the Undying in the courtyard. With renewed fervor, the Iron Hearts sallied from the castle, chasing down the last remnants of the assault.

However, I had to blow the horn to regroup the troops. In the distance, I could see Strifelord Ekthor rallying his forces for another attempt at the castle. Despite our momentary victory, he still had the numbers to overwhelm us. We had to be ready for a second assault.

But then we saw Ekthor turn away from us. He began to reorganize his lines, facing them in the opposite direction. Could it be? Reinforcements?

Then a bitter wind blew from beyond the lines of Undying. Icy rain and hail began to pound down upon the landscape. A frosty blast coated the trees with ice. In seconds, a chill winter had descended upon Ember Shoals. We could barely see anything, but we heard the sounds of battle. Then we could see the remnants of the Undying army fleeing from the field.

Out of a frosty haze a new army approached. They looked like shaggy white apes with blue faces. Urging them on was a tall, skeletal figure. His pinched skin was an icy bluish white. He wore a crown upon his head. He stopped, a expelled a deep breath. A blast of frigid air rushed from his mouth.

"Oh _____." one of the warriors next to me exclaimed.

"What?" I asked, scowling at his blasphemy

"Do you not know? Have you not heard the stories? If they be true, then we are as good as dead. For that appears to be the Winter King!"

 "_____!"


OOC Notes
It has been a few months but we finally got a chance to run another lore scenario. I am continuing the Holy War against the Undying, which began last year. Some notes:
  • I (Rufus), Chris, and Orion played the Iron Heart Accord while Xhorja, Artemis, and Bas were the Undying.
  • We played a castle battle, with the Undying trying to seize the control point and hold it for 30 seconds. The intention was to allow both sides take a turn as defenders. However, the heavens opened up and we got pummeled by rain, ending the game. I added it to the story, although in reality it wasn't icy.
  • The incident with the cross is also based on an actual event. My wooden cross was broken in the midst of battle, although I did not notice it until later. I embellished the story for narrative purposes. Likewise, the Undying did break through the initial defense. Xhorja reached the control point and held it for 10 seconds before the defenders counterattacked, killed him, and drove off the rest of the undead. 
  • We used Amtgard militia rules, with a couple of special scenario rules for flavor. The Undying were slow, but could eat the brains of any of their victims to gain a point of bubble armor. One member of the Iron Heart Accord had a swift heal ability.
  • We did not get to the second scenario I had planned - the emergence of the Winter King. Stay tuned!

The Protector - Part 2

A continuation of the Protector class. Refer here for the first part.

Abilities
Level 4 - 
Sanctuary - (1 user per life. Range of 5’) - Anyone within 5’ of the Protector cannot be attacked. They may not fight but can otherwise act as normal. Maximum duration is a 30 count. The Protector must recite “God is our refuge and strength, A very present help in trouble.” (from Psalm 46:1). He or she must then chant “Sanctuary 1, Sanctuary 2, . . .” until reaching 30 or ending the protection.

Swords into Plowshares - (1 use per life, 1 recharge. Range of 20’) - The target player cannot use his or her weapon for 15 seconds. The Protector must call out the target player’s name and weapon and recite the verse “and they shall beat their swords into plowshares, and their spears into pruning hooks” (from Isaiah 2:4)

Level 5 - 
Fear No Evil - (1 use per life. Range of Touch) - The blessed player gains 1 point of armor for each section. Treat like regular armor, but it cannot be repaired. The Protector must recite “Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me” (from Psalm 23:4)

Hold Person - (1 use per life, 1 recharge. Range of 20’) - The target player must stop. Targets may not move their feet for 30 seconds, but they may speak, fight, use abilities, etc. as long as they don’t move. The Protector must call out the target player’s name and recite the verse “Stop and consider God’s wonders.” (from Job 37:14)

Level 6 - 
Resurrect - (1 use per life. Range of Touch but not Self) - The target player returns to life without having to return to the spawn point. The Protector must recite “He will wipe every tear from their eyes. There will be no more death or mourning or crying or pain, for the old order of things has passed away.” (from Revelation 21:4)

Smite - (1 use per life. Range of Touch to charge.) The Protector may charge and use a sling stone. The sling stone instantly kills a player that it hits. Shields do not protect against the stone. The Protector must recite “And out of his mouth goeth a sharp sword, that with it he should smite the nations” (from Revelation 19:15) to charge the stone. Declare “Smite” when throwing.

Wednesday, May 9, 2018

The Protector - Part 1

It has been a while but I have been struggling with this class. Because the protector is a primarily a support class, it has more abilities. In general, it gets one offensive and one defensive ability per level. This greatly extends the write-up so I am splitting it into 2 parts.

The Protector
Protectors are holy warriors who primarily support their comrades through blessings and healing, although they have some offensive abilities.

Armor – None
Shields – None
Weapons – Rod (blue) and staff (double ended)


Fit the Role – Armor of God (see level 3)

Abilities
Level 1 - 
Heal - (1 per level per life. Range of Touch) - Restores a wounded limb to full health. Protector must recite “Heal me, O Lord, and I will be healed; save me and I will be saved, for you are the one I praise.” (from Jeremiah 7:14)

Breastplate of Righteousness - (1 per life; 1 recharge. Range of Touch) - The blessed player may ignore the first hit against him or her. The Protector must recite “Stand firm then, with the belt of truth buckled around your waist, with the breastplate of righteousness in place” (from Ephesians 6:14)

Revelation - (1 per life, 1 recharge. Range of 20') - Removes Hidden status from one player. That player can then be affected as normal. Protector must recite "It is He who reveals the profound and hidden things.” (from Daniel 2:22)

Level 2 -
Release - (1 per life, 1 recharge. Range of Touch) - Removes Trapped or Withered status from a player. Protector must recite “Through him everyone who believes is set free from every sin.” (from Acts 13:39)

Wither - (1 per life, 1 recharge. Range of 20’) - Target player falls to his or her knees and cannot take any action except to defend him/herself for 15 seconds. Protector must recite “For they will soon fade like the grass and wither like the green herb” (from Psalm 37: 2)

Level 3 -
Armor of God - (1 per life. Range of Touch) - The blessed player may ignore the first two hits against him or her. Protector must recite “Put on the full armor of God, so that you can take your stand against the devil’s schemes.” (Ephesians 6:11). When hit, the blessed player calls out “Armor of God”

Rushing Wind - (1 per life, 1 recharge. Range of 20’) - The target player must retreat 20’ directly away from the Protector. The Protector must call out the target’s name and recite the verse “And suddenly there came from heaven a sound like a mighty rushing wind” (from Acts 2:2)

Coming up - levels 4 to 6. They will include abilities like Sanctuary, Swords into Plowshares, Fear No Evil, Resurrect, and Smite.

Saturday, May 5, 2018

Twas A Dream

As I was taking a nap this afternoon I had a very vivid dream. I normally don't remember my dreams but this one stuck in my mind so I wanted to get it down.

A ship full of Viking-like barbarians is fleeing from some catastrophe. In it is an extended family of the barbarians. The ship is captained by Thorvald, an experienced warrior. Accompanying him is his wife Elga, a young woman (who is likely a servant), 2 sons (one late teens, another about 9-10), and some of Thorvald's comrades in arms.
 
They are shipwrecked in a civilized land. They are rescued by someone from the civilized land and nursed back to health (a merciful priest perhaps) At first, the populace of the civilized land treat the castaways with suspicion and contempt. However, Thorvald wins them over by defeating a monster that was terrorizing the land.

One day most of the barbarians just disappear, leaving the two sons and the servant girl. Number 1 son then tries to track them down. One day, he is kidnapped. Number 2 son sees his brother being dragged off. He is distraught because he believes that someone from the civilized land committed the crime. He bursts into a meeting of their ruling council and accuses them. When they try to get rid of the boy, he grabs a kitchen knife and kills one of the council members. He then stands over the corpse, waving his bloody blade, and issues a challenge to the council.

"If you are innocent, prove it in a test of arms. I will fight any of you cowards and criminals!"

The sergeant at arms disdainfully agrees and stands before the kid. A ring forms around them. The boy realizes that his blade is bent. He states he cannot fight with a defective weapon. He demands that someone procures matching daggers. Someone finds some and hands them to the lad. He checks them and is satisfied. He throws one at the sergeant of arms, who is holding a wooden club. The dagger embeds itself in the club. The sergeant at arms and the rest of the crowd stare at the dagger in surprise.

The battle is over in no time. The boy easily dodges a clumsy attack by the sergeant at arms and stabs him through the heart. He then berates the council, calling them cowards, and pledges to find his family. The council does not try to stop him.

After many months of wandering, the boy comes to a series of caves inhabited by a strange race of humanoids. They are actually peaceful, and even seem to recognize him. They take him into their cave city, where he surprisingly finds his father and mother! I'm not sure how they got there, but they remained to help the beings. But what about his brother, the boys asks. His parents reply that he had been brought here and was safe. He was out wandering the land.

At that point, all activity in the cave stopped. Some monsters are seen moving through some of the adjacent tunnels. Thorvald explains to his son that the monsters were at war with the peaceful humanoids. He was helping his new friends against these evil creatures.

After supping with his family, the boy is alone in the tunnels when he is approached by a spirit, one of a race of spirits who appear to the barbarians. These spirits are like a person's conscience, guiding them if they are losing themselves to evil. The spirit tells the boy that he committed two murders, and must return to the civilized land to face the consequences for his crimes. In tears, the boy complains that they would kill him. The spirit replies that if that was what was needed for justice to be done, then so be it. However, there was another way; the boy could offer his services in recompense. It was a tradition in the boy's former homeland a person causing an accidental death could repay for it with seven years of service. The boy was to return to the civilized land and offer that deal. The boy wiped away his tears and sadly agreed.

"I will tell my father." the boy states determinedly. "I will go at once."

"No, not yet." The spirit replies gently. "Wait until you grow to be a powerful warrior. Then it will be your time."

That's when I woke up.
Wow, I thought. There are just SO many stories possible from this one dream. I could flesh out the story of Thorvald's escape and adventures in the civilized land. The war against the monsters, the eldest son's adventures, and the youngest's sons labors in recompense for his transgressions all make great fodder for stories. I guess I need to start writing.