Thursday, August 24, 2023

Rescue Maid Marian

Here is another LARP scenario

Backstory
The evil Sheriff has captured Maid Marian. He stages an execution to draw out Robin.
Naturally, Robin and the Merry Men plan to rescue her.

Set Up
  • Set up 2 spawn points (the flags) at opposite ends of the field.
  • Set up a pole (or use a tree) in the middle of the field.
  • You need a volunteer to play Maid Marian. She begins the game "tied" to the pole in the middle.
    • I recommend not actually tying her up. Have her place her hands behind her back and pretend she is tied up.
  • The Sheriff and his men begin surrounding Maid Marian.
  • Robin and his men begin at their spawn point.


Objective
Both sides seek to bring Marian to their spawn point.

Special Rules
  • All players have unlimited lives. They respawn at their respective spawn points.
  • Designate two players to represent Robin and the Sheriff. They get 1 point of bubble armor.
  • Robin and the Merry Men can untie Marian by touching her with a weapon and shouting "Cutting" three times. If a player is killed while trying to untie Marian then the count must begin from the start.
  • Once freed, Robin or his men may escort Marian back to their spawn. The escort must remain by her side the entire time.
  • Marian is is no shape to run. She can only walk.
  • If Marian's escort is killed, Marian must stop where she is.
  • The Sheriff or his men can recapture Marian by touching her LIGHTLY with a weapon. Marian must then follow her new escort back to the Sheriff's spawn until the escort is killed.
  • The process of freeing and recapturing Marian continues until one side gets her to its spawn point.
  • The Sheriff or his men cannot move Marian until she gets untied.
This is essentially a version of Heavy Object, except with a person instead of an object.

Tuesday, August 22, 2023

Hastings Scenario

Recently, someone posted on the Florida LARP Facebook page asking for assistance in coming up with some scenarios. First up is my take on the battle of Hastings.


Set Up
  • Divide the players into 2 teams - Norman and Saxon
  • Designate one player on each team to be the king - William for the Normans and Harold for the Saxons.
    • You may want to give each king a crown made of paper or foam.
  • Set up the battlefield as shown.
    • Flags are the spawn points for each team.
    • The oval is a hill. You can mark it out with rope, paint (if allowed), or even a real hill.

Objective
  • A team wins by killing the other team's king.
Rules
  • Kings get 1 point of bubble armor, which allows them to ignore one hit per life.
  • Saxons get 1 point of bubble armor when on the hill.
    • This also applies to Harold, so he has 2 points of bubble armor when on the hill.
  • Unless respawning, players must remain 10' away from the spawn point.
  • When killed, players may respawn at their team's spawn point. They need to touch the point and then count to 5.
  • I suggest giving kings 4 respawns. Soldiers have unlimited respawns.

Sunday, August 13, 2023

More Changes

A lot has happened over the past month or so.

Explorators Fizzle
In June, I raised the possibility of doing a ranger-themed campaign. The explorators were to be the rangers for the army. I felt I could run this campaign with small numbers. I even began considering options for a ranger-ish kit.

Well, that's already gone by the wayside. I came up with a better campaign idea. I'm not sure if I'll run it this season or next, but I have effectively shelved the explorators.

WotS Changes
There is new leadership at Way of the Sword (WotS), my group's parent organization. I had lunch with the new president, CJ, and discussed the future of the organization. I plugged some of the Legion's house rules. CJ seemed intrigued. Anyway, I am optimistic.

Recruiting
I'm planning a recruiting push for this fall. I'm already having some success with social media. I have a few interested parties. I set up a meet and greet / game day for us at Tate's.

I'm also creating some flyers. Here are samples of the front and back.