The Council
- The realm shall be ruled by a Council of representatives. This gives every person a voice in the government, through their representatives.
- Each unit of the realm shall receive 2 representatives. Free folk (those without a unit) shall also have 2 representatives.
- Before it can receive seats in the Council, a unit has to be recognized as an official unit of the realm. This is to prevent a single person from saying he/she is a unit and demanding a seat.
- Currently, there are no set rules to be an official unit. We leave it up to the Council; they should consider the unit's size, participation, and service to the realm.
The Chancellor
- The chancellor is the chief executive of the realm (essentially club president). He/she will run meetings of the Council, put forth proposals for kingdom law, plan and organize practices and events, and take care of mundane administrative matters.
- The chancellor does not make important decisions about the direction of the realm. That responsibility resides with the Council. The chancellor may make suggestions and proposals but does not have the final say.
- The chancellor only gets a vote if the Council is tied. The chancellor will serve as the tiebreaker.
The Monarch
- Because we are a realm, we will have a king or queen.
- The monarch has no power or formal authority. He/she is merely a figurehead.
- I am fond of this rule for a few reasons
- It protects against egotists, motivated merely by a royal title, from taking over and messing with the democratic nature of the realm government.
- It allows a royal court, with more opportunities for roleplay.
- I provides an opportunity for a fun event - I imagine a battle royale for the crown, like the one in Role Models.
That's the structure in a nutshell. We are also planning our own system of awards and ranks (including knighthood). More on that in another post.