And there were shepherds living out in the fields nearby, keeping watch over their flocks at night. An angel of the Lord appeared to them, and the glory of the Lord shone around them, and they were terrified. But the angel said to them, “Do not be afraid. I bring you good news that will cause great joy for all the people. Today in the town of David a Savior has been born to you; he is the Messiah, the Lord." (Luke 2: 8-11 NIV)
Saturday, December 25, 2021
Tuesday, December 14, 2021
The Legion vs. the Lich
From the journal of Kentarch Elias Palatini, commander of the Chimera Legion on Chovoli Island.
The Legion received a plea for help from the neighboring island of Koryfogrammi. It seemed their capital, Epineio was under attack from an army of undead. Although not part of the Empire, we enjoyed good relations with the Koryfogrammoi. Things had quieted down on Chovoli, so I decided to send a detachment to assist.
Given the seriousness nature of the emergency, I led the expedition with my pentecontarch at my side.
Pentecontarch Basilius Akephalos Kydones |
- Koryfogrammi = Crest
- Epineio = Haven
Monday, December 6, 2021
The Legion Allows No Bull
From the journal of Kentarch Elias Palatini, commander of the Chimera Legion on Chovoli Island.
We received the following report:
After many centuries of sleep, the great mountain at Chòvoli's center shuddered, shook, and reminded us all that it was still very much alive. From it's depths, a mouth to the Kòlasi opened and the great mountain vomited forth ancient horrors long imprisoned. Unnatural, fetid monsters whom desire revenge and human flesh to slake their fell hungers...
Shortly thereafter, we received reports that a bull-headed monster began to prey on one of the inland villages. I led a detachment of the Legion to investigate.
We tracked the monster to its lair in the mountains. The monster's cave was only accessible by a narrow entrance, so I sent in a scout. We only heard horrific screams. I sent in another scout. Moments later, he came back, bloodied and terrified. At the time, he could only stammer in fear.
Later, he would report:
Hellish snarls and piercing screams echo off the walls of the cavern as you step foot into the labyrinthian corridors of the great mountain. The air is stale, thick with the cloying scent of decaying corpses and other unsavory smells. You hold your torches aloft, trying to see further into the unsettling darkness... it's almost as if the dark is trying to suffocate your light source. It grows warmer with every step. Soon, sweat cascades down your faces. The snarls soon become frenzied howls of delight, a final terrified scream acts as the crescendo to this macabre symphony & then silence...and there you see it. The Minotaur crouched over the corpse of an Imperial Scout, the man's intestines dangling from the creature's monstrous lips as it turns it's gaze toward you. Surrounded by half rotten corpses and the skeletal remains of it's previous victims, The Minotaur rises. A bloodied great axe clutched in it's hands. It roars and charges towards you!
Monday, November 29, 2021
Welcome to Chovoli
Thursday, November 25, 2021
Thank the Lord!
As we sit down to feast today, let us thank the Lord for the bounty He has provided. And let us share His blessings peacefully with our neighbors.
Thursday, November 11, 2021
Sunday, October 17, 2021
Sunday, September 5, 2021
Plumb(ata)ing the Depths
Friday, August 13, 2021
On LARP Chivalry
Knighthood should be about virtue and service, not about how many people you can beat with a foam bat.
- Primarch Ser Hivemind Saligia of The Cairnhold Legion (from the old Dagorhir forum)
The knights of medieval Europe were expected to live by the standards of chivalry, the knightly code of honor. Although most fell short of this code, it stands even today as a guide for the behavior of those who would wish to be knightly. Furthermore, I feel that chivalry serves as an excellent code for those who wish to act knightly at medieval battlegames.
There are many different versions of the code. This is simply my personal take on the matter. I hope others find it instructive.
Note on gender – Although medieval knights were expected to be male, modern knights can be of any gender status.
Note on religion – The code of chivalry was intricately tied to the Christian faith, the religion of medieval Europe. Because of this, I will often use Bible verses to illustrate the medieval mindset. This does not mean that modern chivalry is restricted to Christians. As with its application to genders, I believe that the code is universal and can be followed by people of all beliefs about religion.
- Charity
- Humility
- Valor
- Loyalty
- Responsibility
- Integrity
- Encouragement
Charity
In medieval times, charity meant more than giving money to a benevolent organization. It had a broader meaning encompassing a love for humanity. In the Bible, Jesus commands his followers to “love your neighbor as yourself.” (MT 22: 39 NIV) Paul further stresses the necessity of this love when he wrote “no matter what I say, what I believe, and what I do, I’m bankrupt without love.” (1 COR 13: 3 MSG).
Humility
While many medieval knights used their position to lord themselves over the commoners, the code of chivalry actually frowned upon such behavior. The chivalrous knight was supposed to practice humility. The Bible stresses this concept; Jesus commented that “all those who exalt themselves will be humbled, and those who humble themselves will be exalted.” (LK 14: 11 NIV). Paul emphasized this teaching when he wrote “Do nothing out of selfish ambition or vain conceit. Rather, in humility value others above yourselves, not looking to your own interests but each of you to the interests of the others.” (PHIL 2: 3-4 NIV).
How can modern battlegame knights exhibit humility? They should not boast about their achievements. They should seek to elevate others rather than protect their own prerogatives. They should not bully or viscously target others. They should seek to serve their group, the organization, the battlegaming community, and the larger community.
Valor
Naturally, medieval knights were expected to be valorous. It was their job to rush into the thick of battle and meet their lord’s foes face-to-face in mortal combat. Cowardly knights could not fulfill their primary purpose. It may come as a surprise, but the Bible also calls people to be courageous. There are many passages encouraging followers to fear not and trust in God. As Paul wrote, “For God gave us a spirit not of fear but of power and love and self-control.” (2 TIM 1: 7 NIV).
Obviously, modern battlegame knights need to be valorous on our mock battlefields. Giving into fear and running away during a battlegame will leave the team open to defeat. Instead, battlegame knights need to stand firm and fight on.
But valor is also needed off the battlefield. Distressingly, there have been far too many incidents of harassment within the battlegame community. Our knights need to stand firm, condemn such behavior, and take appropriate actions against malefactors. When battlegame knights see bullying, harassment, denigration, or other negative behaviors, they need protect the victim and stop the behavior. They do not necessarily have to confront the perpetrator, but they must report the offense to the proper authorities (which could include park and organization leaders, event organizers, and even law enforcement officials). However they do it, the battlegame knights must have the courage to make the game safe and enjoyable for all.
Loyalty
Loyalty was a crucial virtue for medieval knights. The king or lord entrusted them with protecting his safety, his possessions, and his subjects. If the knights betrayed their lord all these things would be lost. Similarly, Christians were expected to be loyal (i.e., to be faithful) to their lord, Jesus. How did Christians express their loyalty? As Jesus stated, “If you love me, keep my commands.” (JN 14: 15 NIV) Obedience was the hallmark of loyalty.
Similarly, modern battlegame knights need to display loyalty through obedience. They must listen and obey the marshals. They must follow the rules of the game and not try to get away with cheating. They must heed the instructions of their officers. For example, if an officer tells them to guard a flank but they run off in a different direction, then the unit is placed at risk. Knights must practice the virtue of obedience.
There is a caveat to this, however. Knights should only obey legitimate commands. If asked to do something immoral or contrary to the other chivalric virtues, then the knight is justified* in refusing. For example, if an officer commands battlegame knights to cheat, those knights must ignore the order.
Responsibility
We could also call this Duty (but I needed a word that began with “r”). Medieval knights had responsibilities to their lord. They were expected to serve in the lord’s army. During peacetime, they typically served as administrative and legal officers of their lord’s demesne. Their Christian faith buttressed this requirement. Jesus told the story of three men given talents (coins) by their master. (MT 25: 14-30) Two of them invested responsibly and reaped a profit. Their master commended each as a “good and faithful servant.” The third negligently buried his talents and was scolded as “wicked and slothful.” This story demonstrated the importance of responsibly managing one’s resources.
Modern battlegame knights also have responsibilities to bear. They should assist newcomers by training them and helping them acquire equipment (e.g., teach them how to craft equipment or show them what and where to buy items). They should also assist officers in running practices and leading the unit. If something needs to be done, the knights should be quick to volunteer. Without knights meeting their responsibilities, the unit will crumble.
Integrity
Integrity, honor, was of paramount importance to the medieval knight. Accusations of dishonor could lead to duels! The Bible frequently commends integrity. Proverbs states “The righteous who walks in his integrity— blessed are his children after him!” (PRO 20:7 ESV). Jesus noted: “Whoever can be trusted with very little can also be trusted with much, and whoever is dishonest with very little will also be dishonest with much.” (LK 16:10 NIV). If knights were dishonest with little, how could the king trust them with their own estates? Integrity was crucial.
Similarly, integrity is crucial for battlegame knights. The game, after all, is based on an honor system. If knights do not obey the rules, ignore valid hits, or cheat in any fashion, how can we expect new players to behave properly? Furthermore, our knights must be true to their word. If they say they will help the group doing this or that, they need to follow through. If they abandon their pledged word, then the group suffers. Thus, the very fabric of the game is dependent upon the integrity of its players.
Encouragement
To be quite frank, I added this because I wanted a seventh virtue. I figured the best place to add it was on the end, so an “e” virtue made sense (chivalrie was an alternative spelling in medieval times). Nevertheless, I think encouragement is crucial. Paul exhorted Christians “to encourage one another and build each other up.” (1 THES 5: 11 NIV).
battlegame knights should do the same. Too often I have seen so-called “knights” lord it over others and treat others as lesser. That’s not what should happen. The knights should encourage others to improve their game, get more involved in the group, and most importantly have fun.
Quite a few medieval manuals list prowess a characteristic of the medieval knight. This makes sense; a knight needs to be able to fight well in order to serve the king. I chose not to include it because I don’t think it is necessarily relevant to a game.
- It tends to encourage selfish ends – players usually try to demonstrate their prowess through individual success, such as winning tournaments (this also applies to practitioners to the arts)! Thus, players are encouraged to focus on themselves instead of serving the group.
- You don’t need to be good to have fun – a group of middling fighters can still have enjoyable battles, and fun is the main reason we do this! Thus, prowess does not necessarily make the game better.
- Everyone is good at something – a player does not necessarily have to improve as a fighter to serve the group. As the opening quote of this post says, knighthood is "not about how many people you can beat with a foam bat." Find out where the players can best serve and encourage them to contribute in those areas.
Monday, August 2, 2021
The Helmet Project
I have decided to tackle as my next project from my legionnaire's wish list.
Here is the goal - a helm with padded aventail.
I then had an idea to convert a cheap Halloween costume item. I found this Viking helmet from Amazon for $14.
- Cover the holes left by the horns with foam
- Decorate the foam with patriarchal crosses
- Add some foam to replace the spike. Soon you'll see what it's for.
- I don't need it to count as armor
- I'm primarily using it to keep the sun off my neck.
Saturday, July 24, 2021
Legionnaire's Wish List
Kavadion (padded armor)
These are leather straps hanging from a belt. You can see an example in the klivanion picture above. They provide lower torso protection.
Splinted greaves
Dagger or short sword - I made a makhaira. I would like to recover it in gray.
Danish axe - we need some WotS "red" weapons. I figure a Danish axe is appropriate. I'll make it 4' long.
Thursday, July 15, 2021
Wednesday, June 9, 2021
Realms of Elzwehn - the Elevator Pitch
Last year, my friend Robb and I began work on a set of LARP rules called Elzwehn. Even as we prepare to launch a chapter of Way of the Sword, I have been fiddling around with Elzwehn. I've named the latest iteration Realms of Elzwehn. Here is my elevator pitch:
Why generic and universal?
- We see each group as autonomous, without interference from a higher organization. Essentially, each group is an independent realm. I have taken to referring each setting (and a group can develop multiple settings) as a realm. Hence, multiple groups will form multiple realms.
- Elzwehn (i.e. elsewhen) emphasizes the universal nature of the rules. Settings may exist across time as well as space.
Friday, June 4, 2021
Have Some Class
"For as in one body we have many members, and the members do not all have the same function." Romans 12:4
As I pondered recruiting for my new LARP group, I realized that having a class system has certain advantages. If we are recruiting D&D players, having classes makes the game more relatable. But one of the drawbacks of Amtgard was that its class system seemed very unbalanced and overly complicated. I've long been considering ways to simplify yet still have classes. In fact, the first draft of Elzwehn included a system where each class had 1 to 2 abilities with no levels (to make it newbie friendly).
Recently, another idea has been rattling in my mind. In a way, it is an even simpler system, but it provides some flexibility.
Classes
There are only 3 broad classes:
- Fighter - the front-line warriors. They tend to specialize in melee, but can use missile weapons. They would include standard fighters, barbarians, and monks.
- Sneak - they primarily rely on stealth and surprise, although they can mix it up in melee. Often they use missile weapons. Rogues, assassins, and scouts would fit into this classification.
- Caster - users of magic, whether arcane or divine.
Thursday, June 3, 2021
We're Doing It Wrong
As I prepare to launch a new boffer LARP group using the Way of the Sword rules, I have been reflecting on ways to recruit new members. And it struck me that our seemingly perfect target audience is not joining our ranks. Consider this - Dungeons and Dragons had record sales in 2019, and then topped it in 2020. Yet even before the pandemic, the ranks of boffer fighters seemed to be dwindling in South Florida. We are just not tapping into the popularity of D&D.
I have some ideas to make the game more palatable to the D&D crowd.
- Call it a LARP, not a sport! Many members of boffer organizations downplay the roleplaying aspect and highlight the athletic aspect of their games. I suspect that the priorities of most D&D players are the reverse. We should emphasize roleplaying, and create more scenarios that accentuate it.
- Run it like a D&D campaign. Boffer events seem to boil down to fight, reset, fight again, etc. In a sense, each fight is like a short sporting match that stands alone. Usually, there is no connection between each fight. And more importantly, there is no story. We should try to create linked scenarios that build to a larger story.
- Embrace fantasy. Add magic and different classes to the mix. Just be careful that magic is not too powerful, or else your warriors will get bored of being fodder.
- Level the playing field. In most boffer games, new members are thrown into the thick of battle with much more experienced members. As a result, they become fodder. This is a downer for a new player who dreams of being a hero. I'm not exactly sure how to mitigate against this, because skill matters. Perhaps we should have more battles with smaller groups, then set up teams to provide support to the new players, and then let them fight other new players. Veterans, don't target the newbies!
- Make the rules more accessible. It's true that boffer rules are available for free online. But you have to be looking for them to find them. We should make our rules visible to people who may be interested but not have heard of the game. They should be on Amazon, Drivethrurpg, and in game stores.
- Focus on the local group rather than big, inter-group battles. This will allow more personal stories.
- I'm thinking the optimal group size should be 7 to 13. There will be one gamemaster and two teams of 3 to 6 players.
- The teams take turns as player characters and non-player characters. For example, in one scenario, team A will be the adventurers sent to rescue the mayor's daughter who has been kidnapped while team B plays the orcs who did the kidnapping.
Anyway, just some thoughts for now. I'll probably elaborate at a later time.
Monday, May 31, 2021
Remember the Fallen
We remember those Americans who have fallen in the service of our nation. May the Lord bless them and keep their souls.
Saturday, May 29, 2021
The Empire Falls
Legionnaires, let's lower the flags to half mast. On this day in 1453, the Turks breached the walls of the Empire's capital, Constantinople, and after intense fighting they captured the city.
The Emperor Constantine was last seen leading a last ditch charge against the invaders.
Wednesday, May 26, 2021
Byzantine Arms - Light Infantry
Now we move on to the psiloi, light infantry.
We are going to focus on two types that are most applicable to our mock battlefield. They are illustrated below - the toxotai (archers) and akontistai (javelineers).
A makhaira (aka Makh the Knife?) |
A plumbata |
The Roman historian Vegetius mentioned that legionnaires would carry five of these darts in the hollow of their shield. Thus, It seems that this is a missile weapon applicable to both light and heavy infantry. One interesting aspect of these weapons is that it seems they were thrown underhand in a high arc. They would rain down on the enemy as it approached the Imperial line.
Monday, May 24, 2021
Byzantine Arms - Heavy Infantry
Now that we have completed our overview of armor, let's turn our attention to the arms of the Byzantine soldier. What would he carry into battle?
We'll start with the skutatoi, the heavy infantry.
- Forged Foam - the oldest maker of boffer weapons. Postage can get a bit pricey
- Gorg the Blacksmith - highly respected manufacturer. He is based in Florida, which means you can pick up weapons in person if you attend an event he is at.
- Omniblade "sword" - Many boffer fighters use these "omnis" because they are easier to construct and maintain. I recommend replacing the pool noodle with Frost King pipe insulation.
- Light flat blade sword - When you want a weapon that looks more like a real sword
- Shield - TBD. The Legion plans to use all-foam strap shields using a shield blank, but I cannot find a tutorial using this design. Talk to the Legion officers and we'll show you how.
- Spear - An older design. You should replace the PVC with a fiberglass or bandshoppe pole
- Other weapons - Amtgard, Belegarth, and Dagorhir have useful tutorials.
Saturday, May 22, 2021
Byzantine Armor - Helmets
So far, we've looked at body armor and limb armor. Let's top off our armor discussion with a look at helmets.
As you can see, there were a plethora of different helmet designs.
Ridge helm (left) vs spangenhelm. |
Notice a couple more features (or lack of features) of these helms. While western European helms often featured cheek plates (during early Byzantine days), oculars or nasal bars (mid Empire), or even full face protection (later Empire), these were often lacking in Byzantine infantry helms. Instead, many Byzantine helms featured some kind of protection for the neck. This protection could take the form of padded or scale armor, or a chainmail aventail.
- Ready for Battle Helmet ($47) - it appears to be a one-piece construction, in which case it would not be a true spangenhelm. However, it looks the part
- Thorsten Steel Spangenhelm ($64)
- Dietrich Steel Spangenhelm ($78) - looks more like a ridge helm
NEXT - Heavy Infantry Weapons and Shields
Sources:
- Sources cited in Part 1
Friday, May 21, 2021
Byzantine Armor - Arms and Legs
Now that we have body armor out of the way, let's turn our attention to arms and legs.
Last time, we mentioned that this soldier was wearing a long-sleeved kavadion (gambeson). The sleeves provided basic arm protection. Separate padded lower arm protection also existed (but I can't find the reference right now).
When we discussed Byzantine garb, we mentioned that high leather boots were worn by the infantry. The leather was thick enough to act as leg protection. I am not certain about Way of the Sword, but most battle game groups will not count boots as armor. We can replicate the protection of leather boots and still get armor points by using leather greaves. Medieval Collectibles has a whole section for leather greaves; some are less than $30. My recommendation would be to spend a little more on their Simple Leather Greaves. Their thick leather construction actually counts as heavy armor, and they have straps (much easier to put on / take off compared to laces).
If you want heavier protection, it seems that Byzantines primarily relied on splinted armor for arms and legs.
Thursday, May 20, 2021
Byzantine Body Armor
Lamellar (left) and scale armor |
- Sources cited in Part 1
- Byzantine lamellar and scale armour (Reddit)
Wednesday, May 19, 2021
A Guide to Byzantine Infantry
Part 1 - Garb
The Chimera Legion portrays a unit of Byzantine infantry, so Let's take a look at their garb and equipment.
As this graphic shows, the soldiers' look varied greatly over nearly 1,000 years.
However, there are some types of pants that are not really acceptable. When acquiring garb, stay away from jeans or straight-legged pants like khakis. Do not get wild, fluorescent colors or anything with printed patterns or logos. Finally, avoid wrap pants. These are very popular in battle gaming circles, but bear little resemblance to any period legwear. They look more like modern basketball trousers than anything medieval.
Sources:
- 800 Years of Byzantine Infantry - YouTube video
- Byzantine Infantryman: Eastern Roman Empire c. 900-1204 by Timothy Dawson, one of the world's foremost experts on the Byzantines
- Levantia - Timothy Dawson's website