By order of His Royal Majesty, King Xhorja Wladomyr Borghikov I, the following individuals have been granted the title of Castellan. They are to be addressed as Squire by the populace of the Shrouded Isles.
Squire Bishop, Castellan of Evergreen Glen
Squire Bishop describes Evergleen Glen as "a small territory established by the Church of His Light. Capital is the small town built around the abbey "Ivory walls" dedicated to the order of our Martyred Lady. The abbey is located in a large clearing in the deep woods. The land is mostly small towns carved from the scattered forests. The abbey is home to the knights of the Twin Kings, a military order of the faithful. Two large roads run across the land in a cross, these roads are known at Salvation and Eternity and are the primary roads in the territory, often patrolled by the knights of the Twin Kings."
Squire Hexa, Castellan of Frogleggs
Squire Hexa describes Frogleggs as "so obscure and off the map that most people have never heard of it. Another reason is that it is not inhabited by humans, save for one swamp witch. Hexa lives in the middle of the swamp in a little, rickety house with a little, rickety porch. She does not live alone in this dreary, bleak bog: there are also many cats, birds, and Knotters, a race of small, tree-like people. The Knotters--with their little wooden bodies, dark cloaks, and wood knots for eyes--are a race either feared, or entirely unknown by most realms. Luckily, they get along just fine with Hexa, and she garners their help with the making of her potions, herbal remedies, and random knick-knacks of fairy. She sells mostly on AmazonMedieval, the profits of which she donates a portion to KnottersInKneed (a non-profit she incorporated herself, so as not to be taxed on the income)."
Squire Rufus of Freehaven, Castellan of Providence
Squire Rufus describes Providence as "the home of the Wardens, who populated the island after the Faedwyr devastated Ember Shoals. Their stronghold of Heron Hall defends the capital city of Freehaven. Providence features a broad plain on the western side of the island (perfect for farming) and a wide bay (where shipping can find refuge). The eastern side is dominated by precipitous mountains and impenetrable forests. So far, its settlements have been at peace, but there are reports of fell monsters that roam these mountains and forests."
His Majesty Xhorja Wladomyr Borghikov I, King of the Shrouded Isles and Castellan of Oblazdt Vaersahw
King Xhorja describes Oblazdt Vaersahw as "Tucked away in a remote corner of the archipelago, lies a largish island cloaked in a perpetual heavy miasma.
It is home to a single, unnamed overpopulated city with several serf villages that pay tithes to its dark master; the Dirgemaester called Xhorja Borghikov.
A bleak mountain range called "Szczeki Zapomneinia"(Jaws of Oblivion) in the local tongue encircles three sides of the island, eventually giving way to foggy hill country & moors before ending in to the Schwarzervald (an immense forest) & the vast grasslands called Polyaskla("Fields of Glass")...
The most striking feature of the island however is, Thryng Amrhornarskaud. Built into the face of a mountain sides, this place was once a sacred site to the now long extinct dwarves of the isle.
The "Temple of the Shadows Song", is now where all manner of fel creatures attend the court of the Dirgemaester.
Here the blind Kobzhari play the ancient Dumas to keep the people afraid & their master in power. That's the strangest trait of the isle...stories & song hold power, real tangible power. The more they are believed...the more deific their subject becomes."
This makes me smile.
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