So now my mind is flowing with ideas!
- I priced out the cost of getting basic supplies. It came out to about $15 for a sword, $25 for a shield, and $10 for a tabard. A total of $50 - not bad!
- I am working on a rules set for the group, so we don't have to use Dagorhir or Amtgard. It will be akin to Amt. Initially we are going to ban bows and arrows (yay!). I think we'll use spell balls and allow players to be "slingers" a la David.
- Toying with the idea of classes. I think I'll introduce some basic classes, but not the full Amt system. We'll start with 3 hero classes - Warriors (fighters who rely on hand-to-hand combat), Rangers (those who use stealth and missiles), and Defenders (who specialize in protective blessings)
- Defenders will be like Amt Healers, with some twists. Their allowed weapons are rod (blue weapon) or staff.
- The RPG Spiritual Warfare uses Bible verses as the verbal component to trigger "miracles" (aka spells). I would like to do something similar.
So I'm thinking to make it totally unique & give it a more Christian feel; using these words as replacements: Champion (Warriors), Warden(Rangers), and Defender(sticking with your name there).
ReplyDeleteChampion
Arms: All
Shields: All
Armor: Light, Heavy
Fit the Role(bonus): "War Cry" 1/per Life.
War Cry forces an opponent to stay 20ft from the caster for 15 seconds.
Lvl 1: Reinforce 1/life
Lvl 2: War Cry 1/life
Lvl 3: Rally Cry 1/refreah
"(Insert incant here)"
Heals all allies (teammates) within 20ft of a Wound
Lvl 4: Armor of Faith 1/life
"Faith is my Armor"
Grants 2 pts of bubble armor
Lvl 5: Shield of the Righteous 1/Refresh
"Devotion My Shield"
Grants Indestructibility to weilder's shield
Lvl 6: Archangel's Might 1/life
"(Insert incant here)"
All weilder's weapons become Armor Breaking and Shield Destroying
Some excellent ideas. I had a slightly take on it - trying to merge them together.
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